My start in 3D-Graphics
I was first introduced to 3D-graphics around 2009 when my dad found a copy of movie3D by AIST on a pc magazine CD. I played around with it a little and joined a 3D group on a german social networking site. Another member posted a 3D steam locomotive. I was totally amazed and wanted to create something similar.
He suggested trying out Blender, an open source 3D package with an awesome community. And i did. I opened Blender for the first time and closed it almost immediately. It was hard, and way different from movie3D.
It took me a few month to “recover” and try again.
I remember very distinctly watching a tutorial on creating trees when it clicked. I suddenly understood how blender worked. But still i had a long way to go.
Then Blender 2.5 happened: a full user interface redesign. And i started from scratch again. Luckily this time everything was a lot easier. 3D-graphics became my hobby.
Work, life and love
In 2012 i led a group of students through my own 3D-graphics project during the annual project week at my highschool. It was quite successful and i was invited again next year when i had already left school. Since then i’ve been teaching Blender and 3D-graphics to middle/high-school students at multiple schools.
I now study computer science at Technische Universitaet Berlin. I do weekly Blender courses at two schools and work as a tutor for different university courses.
When i’m not working i like to spend time with my girlfriend. We enjoy watching movies and going for long walks.
Get in touch
If you want to get in touch send me an email or find me on twitter.
Most of my software projects are open source and can be found at my github page.